When this happens, any player standing on a P is safe, but anyone who is not on a P can be robbed. You can’t choose to move between locations, so sometimes, you’ll be waiting to take meaningful turns to get different cards.Īnd then, it happens: players will consecutively roll a P three or four times in a row. One side of the board has two of the four card types to draw from the other side has the remaining two card types.īut you can’t move from outside to inside, or inside to out, unless someone rolls a P. So, if you don’t roll well, you don’t draw any cards. The cards are shockingly bland, given that this game has the license to put (one assumes) whatever they want from the films onto the face of each card.Īll you are doing is walking around the board to touch spaces and draw cards. It never feels like you are playing as one of the movie’s characters (this game is based on the film series, with pictures from the films printed on the game board). My experience starts and ends with the same question: who came up with the idea to trigger the board flipping by using a six-sided die? Even my eight-year-old picked up on many of these items five minutes into our first play. Magical Beasts has a massive, Basilisk-size list of problems. One look at the game’s BGG page, and it’s easy to see that this game didn’t go over well with fans. In a strange twist, my kids kept rooting for Magical Beasts to end quickly, because they absolutely hated this game. Using a guide, players can always tell if they have collected the right cards, and as soon as anyone has the right combination for one of the beasts, they immediately win the game. The cards come in four types: MOM Classification, Location, Size, and Color. This is important, because if a player rolls a P to flip the board, that player also gets to steal a card from anyone who was not standing on one of the passage spaces pre-printed on the game board (which in my experience is quite often). When cards are drawn, they can be viewed by the active player then placed on top of that player’s deck based on the card type. So, that’s your game: roll a die, move around the map, touch spaces that grant the active player a card from one of the corresponding decks that help players discover beasts. Whenever someone rolls a “P” (for passage, which takes the place of a one on a six-sided die), the board flips and everyone is transported to the other side of the board, whether they want to travel or not. Those two locations (interior and exterior) are the innovation behind Magical Beasts: the board flips using a third panel hinged in-between the main board, to create the effect that players are traveling from inside to outside locations, and vice versa. Taking on the roles of Harry, Ron, Hermione, or Ginny, players have a simple goal: run around the board and collect enough cards to “discover” one of the beasts hiding inside or on the grounds of Hogwarts before the other players. Sadly, our family is now wishing we didn’t have a doorstep. It doesn’t have a fancy title but that title does include the words “Harry Potter”, so I knew I could get this one to the table as soon as it hit my doorstep. I reached out to our friends at Pressman to grab a couple of older games in the catalog, including their 2016 release Harry Potter Magical Beasts Board Game. We have way too much Potter stuff lying around, but in the eyes of the children, the amount of stuff is just right. LEGO sets, costumes, food products, toys, wands, movies, you name it. My kids-although mostly, my daughter-love all things Potter. Any time I have the chance to add Harry Potter products to my home, I do it.
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